Skia, 2015, During AcrossRCA workshops, a direct physical to digital portal in gaming More information here.
Aaliyah, 2015. Engaging children in multi-sensorial experiences through augmented reality. More information here.
Haptic Interfaces, 2015, Playful haptic interfaces to the public as a contextual and engaging way to introduce electronics to younger and older audiences, sponsored by SAM labs - Future of Work event, Selfridges + Now Play This, Somerset House. More information here.
Robots For Good, 2015, in collaboration with Wevolver - in Somerset House. Showing making of in open studio of a fully 3D printed robot, to be launched as an avatar for hospitalised children to enjoy outdoor activities. . More information here.
Gaming to Life, 2014, sponsored by Seagate, Creating a real-time live interactive gaming environment where children 'play' to control people and objects in their space
More information here.
Gizmo, 2014 &2017, RCA workshops for designing wearable and arcade game Gizmos
Promethean, 2016. Teaching young teens about the relevance and application of creativity and its broader importance in life. More information here.